Virtual Reality (VR) stories - Page 4
Strap on a headset and enter a computer-generated world where interactions and movement bring
person and machine closer together. As a simulation, experiences can vary from closely matching the
real world, through to fantastical environments limited only by the imagination of their developers. VR is
typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A
non-immersive example would appear on a normal screen, semi-immersive might add a headset, while
fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and
include video gaming, training simulations including in military, healthcare and business, and travel and
leisure.
Company-X creates new reality for AR & VR technologies
Wed, 21st Aug 2019
#
ar, vr & metaverse
#
mr
#
company-x
Hamilton-based software firm Company-X has acquired local AR/VR specialists Pepper Creative to expand its virtual and augmented reality capabilities.
Retail study challenges myth that digital natives only shop online
Thu, 4th Jul 2019
#
fintech
#
financial systems
#
ar, vr & metaverse
Despite beliefs that the younger generation prefers to shop online, they're actually the most likely to do more shopping in physical stores.
“First-of-its-kind” VR training platform launches in Oz
Fri, 24th May 2019
#
edutech
#
ar, vr & metaverse
#
education, learning & training
Curiious IQ is enabled for any VR device and can stream live to small groups or up to 50 or more headsets simultaneously.
Reshape to relevance - Accenture's 2019 consumer survey
Mon, 14th Jan 2019
#
digital entertainment
#
ar, vr & metaverse
#
video
Trends for digital voice assistants, extended reality and the over-the-top video market are explored in the latest global consumer survey.
Interview: VR's imminent impact on the data centre
Mon, 12th Nov 2018
#
hyperscale
#
dc
#
ar, vr & metaverse
As VR's data demands surge, Bryan Hill of Interxion discusses how data centres must evolve with 5G to offer seamless user experiences and minimise latency.
China vs the US – who's winning the ICT market battle?
Wed, 17th Oct 2018
#
robots
#
iot
#
iaas
The IDC's latest report reveals the US dominates software and AI spending, while China leads in IoT, AR/VR, and robotics, igniting the ICT market battle.
Tech Futures Lab launches Digital Suitcase to upskill everyday adults
Fri, 31st Aug 2018
#
blockchain
#
data privacy
#
ai
Digital Suitcase is an online platform that teaches everyday adults digital knowledge that they need to thrive in the digital world.
Wellington showing off blockchain and AR innovation for Techweek '18
Tue, 22nd May 2018
#
blockchain
#
healthtech
#
ar, vr & metaverse
An increasing number of Kiwi tech designers are collaborating with businesses to produce a fast-growing segment of the industry.
Kiwi Startup Spotlight: AR gaming app Magical Park eyeing expansion to US and Canada
Mon, 14th Aug 2017
#
ar, vr & metaverse
#
geo ar games
#
kiwi startup spotlight
By September, Magical Park will be active in 28 parks and 44 primary schools in New Zealand, 12 parks in Australia, and two parks in the UK.
Top Kiwi innovators launch VR & AR association
Wed, 19th Oct 2016
#
ar, vr & metaverse
#
ar
#
vr
NZ's brightest spark an alliance, launching the VR/AR Association to spearhead sector growth and global collaboration.
IDC predicts huge $162 billion growth in VR & AR markets by 2020
Tue, 16th Aug 2016
#
healthtech
#
ar, vr & metaverse
#
analyst report
IDC forecasts virtual and augmented reality markets could reach $162 billion by 2020, representing 181.3% CAGR as the market explodes.
Smart tracking tech: prepare for the next 10 years of evolution
Fri, 3rd Jun 2016
#
surveillance
#
smart home
#
data privacy
Current tracking tech can pinpoint GPS accuracy to within a few metres. It will get much more powerful in the next decade, Daniel Lewkovitz says.
What does the wireless future look like?
Tue, 20th Oct 2015
#
ar, vr & metaverse
#
auckland university
#
wireless devices
As wireless technology demand soars, Prof. Kevin Sowerby of the University of Auckland examines the strained radio spectrum and future tech innovations.